Magic missle pathfinder. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. Magic missle pathfinder

 
The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTICMagic missle pathfinder  But if I remember correctly there are no demons that are inherently immune to Magic Missile

6) Last Updated 1 year, 11 months ago. ) a second time. Description [edit | edit source]. They can be affected by Energy Resistance, specifically Force resistance. The important things to look at are your alignment subtypes, and DR/Magic. Sneak attack requires an attack. FieldLongjumping9596 •. While Ray spells (which require attack rolls to hit) are counted as weapons, Magic Missile is not a ray spell and therefore does not trigger a Sneak Attack. Cast [one-action] to [three-actions] ( somatic, verbal) Range 120 feet; Targets 1 creature. e. However, in exchange for this exceptional martial capability. The higher maximum damage improves the effectiveness of. Most scroll cases are inscribed with magic symbols. Well a wand of magic missle usually costs 750 gp, this would cost 4500 minimum, 2250 to craft (more if you want more missles). So a 3 action magic missile spell would deal 3 d4 + 3 to one target or split among 3 targets you would be dealing 1d4 + 1 to each target per missile you sent their way. The. Not SR, not Spell Immunity, not Shield. There's literally no point in combining them. In fact, at every level, the lvl 1 wand of magic missile is 1d4+1, whereas the cantrip just gets better. Wands. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. I suggest Wizard, but you actually don't memorize Magic Missile after you take Preferred Spell. 5 Lastly, the final part of the equation, "x from 0 to 20" is describing the range of numbers we want to plug in for the x values of the equations. You create three glowing darts of magical force. Spells that require an attack roll (ranged touch) generally are not subject to spell resistance, which is a huge factor later on. Magic Missile. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. Drops from Octavia in Technic League Encampment. "When creating an effect, you usually need an unblocked path to the target of a spell, the origin point of an effect’s area, or the place where you create something with a spell or other ability. Normal Magic Missile would be 1d4+2 thanks to bloodline stuff. 83K Members. Each wand holds a spell of a certain level, determined when the wand is created. -radius burst. magic missile because it is neither a Fire effect nor does it require an attack roll, as I noted above. " 3. FAQ. The only constructs with a hardness are animated objects (at least in the DMG), using slightly different rules than DR. Level: Magic Missile is a Lvl 1 spell. CASTING. DESCRIPTION. If it's a "misunderstanding" it's one deeply entrenched in FAQs from the very beginning of pathfinder. Readying an arrow is, indeed, considered the best way to disrupt casters. But it's costly at a +5 to Spell Level. Using a magical weapon to attack an incorporeal does not involve a miss chance anymore. Talk to the GM about the brooch of shielding. Check out our magic missile selection for the very best in unique or custom, handmade pieces from our role playing games shops. The porters aren't much of a wall since they don't have AoO or anything. It is a question as old as the game itself since both spells are as old as the game itself. Featured on Meta Update: New Colors Launched. Pathfinder: Kingmaker. Think of them as different ways to empower/adjust spells. The amount of damage magic missile deals is unaffected by caster level - it's always 1d4+1 per missile whether you're casting at CL 1 or CL 100. Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber . Lastly, the 3. Dazing spell + fireball. Each dart hits a creature of your choice that you can see within range. e. Intensified spell basically adds 5 to the caster ceiling for a spell. A bolt of a chosen energy type (acid, cold, electricity, fire, or sonic) blasts from your fingertips and with a successful ranged touch attack deals 1d6+1 points of the chosen energy type of damage. Magic missile allows you to make up to five trip attempts as a second level spell, which can do a lot of good things for your melee allies. It automatically hits and deals 1d4+1 force damage. Inanimate objects are not damaged by the spell. 1 person marked this as a favorite. Electricity Manifesting a missile of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Magic missile has many additional rules that tie into Pathfinder’s specific systems, but otherwise is just like bolt; it’s a ranged attack that hits a target to deal damage. An intensified spell increases the maximum number of damage dice by 5 levels. a mage that specializes in using force damage or effect spells. Magic Missile Information. 3. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. DESCRIPTION. Surveys & Spreadsheets. They don't protect from such effects and aren't destroyed by them. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 5 average damage respectively. 5 and 5. Sleep: Despite being heavily weakened compared to Pathfinder 1e, Sleep is still a good spell, but you need to reconsider how you use it. Level 3: Toppling Spell. —Jason Bulmahn, 05/31/11Augmented Spells. Magic missile can be used against a single target, or the caster can split up the missiles to affect multiple creatures. At the same time a lot of NPCs will utilize tactics such as "fights until X HP value, then flees or surrenders if unable to flee". The shield has Hardness 5. You produce x number of missiles that each do 3. Prerequisites: Dex 13, Shield Focus. Pathfinder seems to qualify precision based damage a pseudo-damage type with characteristics similar to both weapon damage (s/p/b) and energy damage (f/c/a/e). Shield: An invisible barrier of magical force appears and protects you. Magic Missile Storm, Greater. * You have to make a normal flat check to hit with magic missile. Force Missile Mage build. ggBe a Samsaran occultist, pull magic missile off the psychic spell list with mystic past life. Magic Missile remains at its heart a level 1 spell, and so will never do the damage you desire it to. When held in hand, the wielder of the <i>quarterstaff of entwined serpents</i> can cast spells as if he had the Eschew Materials feat. Balance wise. . The metamagic increases the spell level by +1. Coda. If you fire 2 missiles at one target with a first level magic missile, the damage is 2d4+2 +1. On the off chance that Mythic rules get into the mix. Maybe. Rays, orbs, etc all follow the same rules. Bolstered magic missile at level 9 does around 100+ damage to a target. mirror image: When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. Meanwhile, magic missile deals somewhat less damage (3. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Get both the magical lineage and wayung spellhunter traits to reduce metamagic costs for magic missile by 2. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Magic Missile is a spell in Pathfinder: Kingmaker. The darts all strike simultaneously and you can direct them to hit one creature or several. A missile always does 1d4+1 damage, caster level has nothing to do with it. Pathfinder Adventure, Pathfinder Accessories, Rulebook Subscriber. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. Apr 3, 2021, 03:12 pm. This could also be using the mythic rules. It automatically hits and deals 1d4+1 force damage. It automatically hits and deals 1d4+1 force damage. Put a paladin in your party with Mark of justice. 0. A wand of magic missiles can hold up to seven charges. PRD Home / Mythic Spell Index / Magic Missle. Magic Missle won't do enough damage to kill anything later on though, fodder mobs have like 200+ hp. + 10 ft. Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. Wands. Actually, you can only use sneak attack with ranged or touch attack spells--spells that use an attack roll are a good way to remember this. elemental magic missile is now. Note: Can use Sin Magic for more slots. You never roll 5d4+5 against one target, you roll 1d4+1 five times against five targets which can all be the same individual, or separate. Pathfinder Rulebook Subscriber . Its effects no longer depend on the targets’ hit points, and work on a normal saving throw more like other spells. Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path Subscriber . Although Magic Missile wasn't a core piece of my Lich run, I did rely on it more once I. I see three rulings: * You can't target a hidden creature with magic missile, because the spell specifically requires you to see the target. You're going to want heightened spell, empowered spell, and quicken spell. Heightened, you can add 1 missile per action spent per 2 levels, so a level 20 wizard could throw up to 15 missiles in a round, for a total of 15d4+15 damages. Additionally, all enemies in 5 feet of the spell targets are dealt 2 damage per die rolled of the original spell. Strong. Shield spell wrote: Shield creates an invisible shield of force that hovers in front of you. You make your Spells deal additional area of effect damage, while making them stronger. \$\endgroup\$ Jan 14, 2011, 12:41 pm. starstone. Extend + long duration buffs. The negative level is contingent on damage; thus, it is negated. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. and a cleric 1/wizard 1 can use just about. 597 4. EFFECT. A simple chat macro to cast the 5e spell Magic Missile, rolling the correct dice for you. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Magic Wands | Specialty Wands Wand of Manifold Missiles Item 5+ Evocation Force Magical Wand Source Core Rulebook pg. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. This spell functions as lesser magic missile storm. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure) S-Class Characters: Time Wardens;Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. Magic Missile is a spell and not a ranged attack by the rules, even though it is considered an attack. Magic Missile says it no affects objects so door even made of paper are invulnerable to it. May 15, 2015, 06:35 pm. you roll 1d4+1 and get a result of 3, for example. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Specific parts of a creature can’t be singled out. Think of rolling mutiple dice as having a fireball, you wouldn't add +1 for each d6 rolled. 2: heightened. If the spell affecting you deals damage, the DC is 10 + the damage taken + the level of the spell you're casting. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive. Cast [one-action] to [three-actions] ( somatic, verbal) Range 120 feet; Targets 1 creature. They automatically hit the target and count. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Range personal. But if you just have persistent and nothing else that boosts dc, there is no point in using it. 1st or 3rd caster level). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. Sources. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. I. New rules for versatile heritage. Evocation Force. Well, in these cases it does a better job of stopping the use of magic missile against the caster. These spells aren’t separate spells you gain as a spell known from your spellcasting class, but rather mythically. Empowered would be 1d4+1d2+3 per missile. The force missile deals 1d4 points of damage plus the. They don't protect from such effects and aren't destroyed by them. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). this gets more expensive at higher levels, in which five charges cast using 9 caster levels would cost 18000, where a staff of the same level would cost 3600. To get an idea on what you can do with this one feat (and a decent proficiency with the needed. Specific parts of a creature can't be singled out. It is immune to all nonmagical attack forms. A wand of hold person is usable by either, regardless of who crafted it (2nd level for cleric, 3rd for wizard). 364 Classes Technomancer 1 School evocation (force) Casting Time 1 standard action; see text Range medium (100 ft. Every 2 spell levels higher you slot the spell, you double the number of missiles you get with each action (i. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8. Source Core Rulebook pg. You choose the target for each missile individually. Magic Missile: It automatically hits and deals 1d4+1 force damage. Most wands are wood, but some are bone. Those wands of quickened magic missile would sell like crazy!! Again, the cost IS greater, not monetarily for the empowered fireball wand, but for the fact that the creater now has to expend 2 precious feats to make this item, when they could be putting that money towards a useful item. Jens. Magic Aura HU: Change how an item's magic appears to detecting spells. Second thing that jumps to mind is you'll probably want to spend one spell. The correct spell for the playtest magus is message so you can get your free temp hp every round along with your maul attacks. To answer the question of magic missile vs. If they're beyond physical reach AND missiles can't target them, they can do lots of things other than attack - cross a bridge, climb a cliff, pick a lock, break down a door, call out information about what they can see etc. Some of its powers use charges, while others don’t. A magical staff is an indispensable accessory for an elite spellcaster. I would think that a 15th level wizard throwing an intense magic missile would be able to launch the standard 5 for 9th caster level, and increase the progression to 14th level: adding a missile for 11th, and 13th. The cantrip doesn't cost 750 gp, either. This can greatly increase your utility. I think rules as written, mirror images are destroyed. Probably not worth using maximize spell, just get rods for that. PRD paizo, Magic, Concentration wrote: Spell: If you are affected by a spell while attempting to cast a spell of your own, you must make a concentration check or lose the spell you are casting. Sometimes just the knowledge of a defense provides a. As long as total spell level doesn't exceed 4 it can be placed in a wand. Toppling Magic Missile has seemed rather popular. 0. The spawn of Rovagug had 20 elemental resistant, which expanded. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. The spell magic missile is one of Pathfinder's most iconic elements, a favored staple of many arcane spellcasters and an example of raw magical force. It automatically hits and deals 1d4+1 force damage. "A core principle of Pathfinder is that specific rules override general ones. Magic Missile. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast. This will allow him to transform into a one-eyed. As these spellcasters obsessively explore magic. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Piece Values. In lieu of an arrow hitting your targets, two magic missiles strike each foe. That's maybe up to 6 PCs each casting a max'd out 5d4+5 from the missiles, or 30d4+30 per round and that doesn't count any normal fighting they do. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Because Magic Missile Immunity is most popular immunity. this can't possibly be how it's supposed to work. And spending three actions when you cast this spell = three missles = (1d4+1)*3. The rules are pretty explicit: you can cast a still magic missile while pinned, but have to make a concentration check. Mage Armor H: Ward yourself with magical armor. Yes. 0+ (Verified 0. 5 feet is 4. This will keep scaling up vs higher hit die enemies if you find ones that don't have immunities. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. Magic Missile is a spell in Pathfinder: Kingmaker. Shield spell wrote: Shield creates an invisible shield of force that hovers in front of you. First Post. One enemy creature within medium range. 3. Join us on for more discussion on discord. Official PF2 Rules. Scroll of Magic Missile is a level 1 Scroll from the Evocation school. If so, that would be 5 missiles for 1 action, 10 missiles for 2 actions and a full 15 if you use all 3 actions at lvl 9. Pathfinder is a tabletop RPG based off of the 3. Magic Missile. Magic Missile. Re: Force missile mage build 3. That'll get you +1 damage per missile, or +5 damage per spell cast at the end of the day. Ummm, yes and no. Thanx. The wording of Magic Missile combines the damage against each target. Pathfinder Roleplaying Game Superscriber . A wall of glass is a complete impediment to magic missle, as is crystal clear waters or fog. gg/pathfinder2e or f. One of the created. Second thing that jumps to mind is you'll probably want to spend one spell. Range close (25 ft. Magic Missile: it's good and always hits but isn't the best damage, i know alot will say go magic missile! because it will hit 100% of the time, which is great! BUT it wont do max damage for awhile. 75 when you adjust for hit/miss chance. 10. The rules don't allow you to stack command words in such a significant manner, because this is literally cheating action economy. It also helped that magic missile was easily the most complained about wizard power IME (with scorching burst being second), with little to go for it other than it being a ranged basic attack. A wand of magic missiles can hold up to seven charges. Interrupting during an action was a thing in 3. The Magus is a fun class; making touch attacks with your sword makes it harder to hit, but using the weapon's crit range for spells means a lot of spell crits, which get really silly if you specialise for it, to the point it's considered a bit cheesy: Scimitar, shocking grasp, str +3, (human) spell. . Recently added Dice Rolling options now let you specify your crit range within the initial roll. Magic Missile is a Spell in Pathfinder: Kingmaker. If they are immune it's because they cast Shield on themselves. . Cast a twinned repeating magic. The disk also provides a +4 shield bonus to AC. Assuming a first level Sorcerer, with the Dangerous Sorcellery feat, casting Magic Missile, would the damage be: Number of missiles x (1d4 + 1) + 1 (Dangerous Sorcellery) // (3d4+3+1) orThus, a quickened twinned repeating magic missile (normally a 12th-level spell) will only use up an 8th-level spell slot! You may quicken spontaneous spells thanks to your Rapid Metamagic feat. Concerning creatures with a non-humanoid anatomy, the rules are quite ambiguous but the general idea is that if a spell with somatic components is listed on the stats of a monster it means it has a way to provide them. There's a Locket of Magic Missile Mastery that makes every MM quickened and empowered. If you dont make the SR for the spell, none of. So Maximized (+3) on Magic Missile is legal. It was an arena fight (The only reason why we didn't party wipe), And the vast majority of damage within the fight was from magic missile. So I would say this does not work. . Oct 21, 2015, 06:15 pm. Magic missile isn't helped enough to fully list it out, but suffice to say that you can hit 3, 6, 9, 12, or 15 different targets for 1d4+2 with the combo. It's updated regularly so the magic missile info should be in there. With the skill feat Trick Magic Item you can activate scrolls and wands you can't even cast. The mirror image spell has no effect on magic missile, which doesn't. eg. Game Rules. Specific parts of a creature can’t be singled out. If the spell does not normally allow a save, the target can attempt a Fortitude save to. Invest everything you have into intense focus. Magic Missile Source Starfinder Core Rulebook pg. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. If an attack hits a duplicate, the duplicate is destroyed. Though if anyone has compelling arguments as to why I should give up different schools, I'll listen. Mythic spells draw upon the caster’s mythic power to create more powerful magical effects-mythic fireball sets affected creatures on fire, mythic mage armor can negate critical hits, and so on. apart Duration instantaneous Saving Throw none; Spell Resistance yes Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. Wand of Manifold Missiles Item 5+. Class revision for Witch. Magic Missile. Water does not provide cover vs. Pick the dedication at level 2 and the other's you like, you'll have all levels and. This section describes what you need to think about when designing balanced, playable spells for your campaign. 1d20 cs> 19 will display the result with a green critical highlight on a 19 or 20. My goal is to create a viable character who uses magic missile almost exclusively - which is why I've given up 4 other schools of magic. Level 4: quickened magic missiles. Most wands are wood, but some are bone. 3775. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. So for Magic Missile specifically casting it for 3 actions at 2nd would the bonus damage apple to each individual missile cast, so 2d4+2+8; 2d4+2+8; 2d4+2+8?. Heightening the spell increases the maximum level of creature you can summon. Level 3. If you have a build that can already increase dc, persistent works well. Many, many of the tougher opponents have the shield spell and it blocks both magic missile and battering blast. Feb 26, 2018, 02:52 pm. My favored class option as a Kobold Sorcerer simply says "Add +1/2 point of the chosen energy damage to spells. Even assuming max damage combined, 3 (4+1)=15, Magic Missile provokes a single DC 10 saving throw, which you'd fail *less than* 1/3rd of the time. Add to Favorites OSRS Protect from missiles beanie. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. And some spells are so impactful or last so long they really add something to your build. Weight. Having re-read the hidden condition, it specifically states that to target a creature that is hidden you have to succeed at a DC 11 flat check to target that creature or the attack, spell, or other effect fails to affect it. Rules Questions. For a caster level 10 wand it costs 30,000 gp. The damage die increases one step, from a d4 to a d6. mirror image: When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. With trappings alone, we can use bolt to mimic call lightning, lightning bolt, magic missile, and scorching ray. Less than whole bunches will not take out any of the swarms hit points. The main point of the build is to be a skill…For the time being I told him he could decide as he went, but it would be nice to have a definitive ruling in the future. You might get to skip the prereqs due to force missile mages class abilities. Magic missile is a PC killer, but only when spammed as a single action spell. You could easily justify dropping it as early as level 5 when your cantrips power up and level three spells kick in. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. 5 Ruleset of Dungeons and Dragons. Each dart hits a creature of your choice that you can see within range. Spells in Pathfinder: Kingmaker can be used for both dealing damage to Enemies , inflict Status Ailments or to buff Characters. Additional comment actions. This spell wins fights, at least the fights that matter. Hope some of that helps. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. Also since it is one action and equivalent to the one action magic missile you. You can choose to spend one, two, or three actions, with each. 250+dmg Magic Missile + most enemies in the game = nothing. Energy Missile. Both spells are subject to spell resistance and the effects of cover. 1d6 days. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 87 RTX 3090 graphics cards lined up. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Magic Missile is good to keep around for the auto-hit and force damage, but I would probably drop it by level 7, maybe 9 at the latest. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. So you're paying 750 gp. 1 lb. Well, kind of. Yes, the bonus would apply to spells, since it doesn't specify weapon damage rolls, but it would be +1 to the whole spell, and not each individual missile. Casting Time 1 standard action Components V, S. After you cast the spell, an additional missile or missiles are released from the. The missile strikes unerringly, even if the target is in. Source Core Rulebook pg. Magical Lineage. I have a Deep Earth Sorcerer for Pathfinder Society, which gets the Tremor bloodline power at 1st level that does the same trip. Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. As someone who's played a 5e Evocation Wizard, where you get +INT to one damage roll of any Evocation spell you cast and it does apply to each missile. /2 levels) Target one non-magical, unattended object weighing up to 5 lbs. . A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. Benefit: Pick one spell when you choose this trait. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. MM is a ranged weapon and as such is good for striking opponents who are beyond physical reach. Crimeo. The missile strikes unerringly, even if the. Magic Missile. 5 Ruleset of Dungeons and Dragons. Ranged-touch-attacks (acid splash, snowball, etc) and touch-attacks (shocking grasp) can be used in sneak. If you hit someone 3 times, it will do 6d4+6+8. My Homebrew Creations. ;. But in Pathfinder 2e multiclass isn't distribution of levels, you just take Feats. There are a lot of fan ones if you just google the title and pathfinder together. I see three rulings: * You can't target a hidden creature with magic missile, because the spell specifically requires you to see the target. Cody casts shapechange from a scroll with Extended Spell (trying again if he fails the check, 50% chance; attuning to a Luck Blade and/or acquiring the Lucky feat from a special trainer increase the save significantly). Magic Missile, Mastered (3PP). ORC. Every edition beforehand where magic missile created multiple missiles I rolled for each missile. So I'm taking that to mean for every 2 levels higher you cast it, it does that effect. 5 damage on average.